← All games
IndividualPlayable today

Net Skins

Lowest net score on a hole wins the skin. Tie it and it carries.

How it works

Every hole is worth a skin. The player with the outright lowest net score wins it. If two or more tie for low, no one wins — and (if you play carryovers) that skin rolls onto the next hole, so a single good hole late can be worth a stack.

The pot is split by total skins won: pot divided by the number of skins gives the value of each, so a quiet round with lots of ties makes every skin more valuable.

Defaults

Handicap
90% handicap
Scopes
This round · Every round
Players
2+ individual

Options

Handicap %

Most groups play skins at a half handicap so a high-handicapper can't sweep. Set it to anything from gross to 100%.

Carryovers

Ties carry to the next hole, or die where they lie — your call.

Validation

Optionally require the winner to beat net par, so a scrambled bogey can't take a skin.

FAQ

What handicap should we use?+

Half handicap is the most common for skins — it keeps the game honest across a wide handicap spread. The app defaults to it, but you can change it per game.

What happens to carryovers on the 18th?+

Whatever you set: carries can wrap, split among those tied, or simply expire. The default expires them.

Do I get my stroke on this hole?+

The scorer shows a gold dot next to your name on every hole where your handicap gives you a stroke — colored to match the skins game.